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True 4-Look-LL

4-Look-Intermediate
[EO=3, CO=7, CP=3, EP=4]: 17 Algorithmen, niemals einen Algorithmus zweimal anwenden müssen

Edge orientation

EOLL1
F R U R' U' F'
EOLL2
F U R U' R' F'
EOLL3
M' U2 M U2 M' U M U2 M' U2 M

Corner orientation

Siehe auch EOLL.pdf für eine größere Auswahl.
COLL1
(R' U2) (R U) (R' U) R
COLL2
(R' U' R) U' R' U2 R
COLL3
(R' U2) (R U R' U') (R U R') U R
COLL4
(R U2') (R2' U') (R2 U') (R2' U2' R)
COLL5
(R' U2) (R F) U' (R' U' R) U F'
COLL6
x (R' U' L' U R) z (R' U R) x'
COLL7
x' (R U R') D (R U' R') D'

Corner permutation

CCW
x (R' U R') D2 (R U' R') D2 R2 x'
CACW
x R2 D2 (R U R') D2 (R U' R) x'
PLL3
x' R U' R' D R U R' u2 R' U R D R' U' R

Edge permutation

ECW
(R2 U) (R U R' U') (R' U') (R' U R')
EACW
(R U') (R U) (R U) (R U') (R' U' R2)
PLL14
x' (R U' R' U) (D R' D U') (R' U R) (D2 F)
PLL15
(M2 U M2) U2 (M2 U M2)
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