Speedcubing
True 4-Look-LL
4-Look-Intermediate[EO=3, CO=7, CP=3, EP=4]: 17 Algorithmen, niemals einen Algorithmus zweimal anwenden müssen
Edge orientation
F R U R' U' F' |
F U R U' R' F' |
M' U2 M U2 M' U M U2 M' U2 M |
Corner orientation
Siehe auch EOLL.pdf für eine größere Auswahl.(R' U2) (R U) (R' U) R |
(R' U' R) U' R' U2 R |
(R' U2) (R U R' U') (R U R') U R |
(R U2') (R2' U') (R2 U') (R2' U2' R) |
(R' U2) (R F) U' (R' U' R) U F' |
x (R' U' L' U R) z (R' U R) x' |
x' (R U R') D (R U' R') D' |
Corner permutation
x (R' U R') D2 (R U' R') D2 R2 x' |
x R2 D2 (R U R') D2 (R U' R) x' |
x' R U' R' D R U R' u2 R' U R D R' U' R |
Edge permutation
(R2 U) (R U R' U') (R' U') (R' U R') |
(R U') (R U) (R U) (R U') (R' U' R2) |
x' (R U' R' U) (D R' D U') (R' U R) (D2 F) |
(M2 U M2) U2 (M2 U M2) |


